Born from Preservation, Built for the Future

In 2021, Through the Flower (Judy Chicago's nonprofit) initiated a project in Belen, New Mexico, to reimagine the 1972 Womanhouse, a landmark feminist art installation. With original Womanhouse artist Nancy Youdelman facilitating and Judy Chicago advising, 19 New Mexico artists transformed a mid-century home into immersive explorations of domesticity and lived experience. The result was Wo/Manhouse 2022.

Today, Lumerse Studio builds and captures 3D environments for architecture, real estate, cultural preservation, and film and TV. Build creates visualizations from plans and models; Capture records existing spaces and prepares locations and sets for remote scouting, pre-visualization, and production. Both carry forward the attention to space and detail that began with Wo/Manhouse.

Meet the founders.

Portrait of Logan Skye

Logan Skye, MPH, CCRP

Co-founder, Lumerse Studio

Logan served as coordinator and performer on the Wo/Manhouse 2022 project, where he led research and archival efforts for the installation. His work capturing the project in 360° VR, later presented to original Womanhouse artist Nancy Youdelman, revealed a gap between traditional documentation and the immersive reality of architectural space. That gap became the foundation for Lumerse Studio.

His background in clinical research, managing device validation trials at TriCore Reference Laboratories, informs the careful, systematic approach he brings to documenting each space.

Portrait of Francis Parker Stein

Francis Parker Stein, MS, BA

Co-founder, Lumerse Studio

Parker brings experience as an actor and entrepreneur, with work across international film and commercial productions. Previously based in Paris, he moved to New Mexico to continue his work in the film industry.

At Lumerse, he focuses on spatial capture and virtual reality for film, real estate, and cultural spaces.

He holds an M.S. in International Business from Montpellier Business School and a B.A. in Communication from the University of Louisville.

Lumerse Studio is based in Albuquerque and Santa Fe, serving clients across New Mexico, Arizona, Colorado, and West Texas.

Learn about the internship program, or get in touch about your project.

The tools behind Build and Capture.

Build and Capture share one pipeline: 3D modeling, real-time rendering, materials, 360° tours, and spatial capture.

Rhino 3D

3D Modeling and NURBS Design

Unreal Engine

Real-Time Visualization

Twinmotion

Architectural Visualization

3DVista

360 Virtual Tours

Adobe Substance

Materials and Textures

LiDAR / Gaussian Splatting

PortalCam SLAM Capture

Learning through the work.

The internship program connects classroom learning with hands-on visualization and spatial capture, carrying forward the studio’s care for the experience of a place.

Our Albuquerque studio is close to the University of New Mexico (UNM) and Central New Mexico Community College (CNM), alongside a community of students working across architecture, design, film, and digital media.

From the classroom to the studio.

Learn the process.

Explore how a space is observed, recorded, and prepared as a digital experience.

Connect ideas and making.

Bring creative questions into the studio and explore where 3D work can serve design, film, and cultural preservation.

Planning an internship?

When to inquire

Get in touch before the semester you have in mind so we can discuss availability and your academic timeline.

Who can inquire

We welcome inquiries from UNM, CNM, and other students studying architecture, design, film, computer science, digital media, or a related field.

What to include

  • A short introduction, your school and field of study, and what you would like to learn
  • Your intended semester and availability
  • Any course or academic credit requirements to discuss
  • Work sample or portfolio links, if available (optional)
Ask about the internship program

People in the program.

Meet the first two students to bring their questions and creative interests into the studio.

Preston Chavez

Semester
Spring 2026
Degree focus
Computer Science · UNM

Preston’s interests span computer graphics, 3D modeling, rendering, and game development. With minors in Mechanical Engineering and Game Development, he brings both technical and creative perspectives to the study of interactive digital spaces.

Gilad Frish

Semester
Fall 2026
Degree focus
Architecture (BAA) · UNM
Concentration
Pre-Professional Architecture

Gilad’s internship connects architectural study with studio practice in 3D modeling, rendering, and spatial capture. His learning focus includes Rhino and Grasshopper, with attention to how models communicate and develop design ideas.